Constants.c 10 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "Constants.h"
  5. /*! \file Implementation of the state machine 'Constants'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean constants_check_main_region_A_tr0_tr0(const Constants* handle);
  9. static sc_boolean constants_check_main_region_B_tr0_tr0(const Constants* handle);
  10. static sc_boolean constants_check_main_region_C_tr0_tr0(const Constants* handle);
  11. static void constants_effect_main_region_A_tr0(Constants* handle);
  12. static void constants_effect_main_region_B_tr0(Constants* handle);
  13. static void constants_effect_main_region_C_tr0(Constants* handle);
  14. static void constants_enact_main_region_B(Constants* handle);
  15. static void constants_enact_main_region_C(Constants* handle);
  16. static void constants_enseq_main_region_A_default(Constants* handle);
  17. static void constants_enseq_main_region_B_default(Constants* handle);
  18. static void constants_enseq_main_region_C_default(Constants* handle);
  19. static void constants_enseq_main_region_default(Constants* handle);
  20. static void constants_exseq_main_region_A(Constants* handle);
  21. static void constants_exseq_main_region_B(Constants* handle);
  22. static void constants_exseq_main_region_C(Constants* handle);
  23. static void constants_exseq_main_region(Constants* handle);
  24. static void constants_react_main_region_A(Constants* handle);
  25. static void constants_react_main_region_B(Constants* handle);
  26. static void constants_react_main_region_C(Constants* handle);
  27. static void constants_react_main_region__entry_Default(Constants* handle);
  28. static void constants_clearInEvents(Constants* handle);
  29. static void constants_clearOutEvents(Constants* handle);
  30. const sc_integer CONSTANTS_CONSTANTSIFACE_X = 10;
  31. const sc_integer CONSTANTS_CONSTANTSIFACE_Y = 10 * 2;
  32. const sc_string CONSTANTS_CONSTANTSIFACENAMED_Y = "Hello World";
  33. const sc_integer CONSTANTS_CONSTANTSIFACENAMED_TWO = 2;
  34. const sc_integer CONSTANTS_CONSTANTSINTERNAL_INTERNALCONSTANT = 5;
  35. void constants_init(Constants* handle)
  36. {
  37. sc_integer i;
  38. for (i = 0; i < CONSTANTS_MAX_ORTHOGONAL_STATES; ++i)
  39. {
  40. handle->stateConfVector[i] = Constants_last_state;
  41. }
  42. handle->stateConfVectorPosition = 0;
  43. constants_clearInEvents(handle);
  44. constants_clearOutEvents(handle);
  45. /* Default init sequence for statechart Constants */
  46. handle->iface.result = 0;
  47. }
  48. void constants_enter(Constants* handle)
  49. {
  50. /* Default enter sequence for statechart Constants */
  51. constants_enseq_main_region_default(handle);
  52. }
  53. void constants_exit(Constants* handle)
  54. {
  55. /* Default exit sequence for statechart Constants */
  56. constants_exseq_main_region(handle);
  57. }
  58. sc_boolean constants_isActive(const Constants* handle)
  59. {
  60. sc_boolean result = bool_false;
  61. int i;
  62. for(i = 0; i < CONSTANTS_MAX_ORTHOGONAL_STATES; i++)
  63. {
  64. result = result || handle->stateConfVector[i] != Constants_last_state;
  65. }
  66. return result;
  67. }
  68. /*
  69. * Always returns 'false' since this state machine can never become final.
  70. */
  71. sc_boolean constants_isFinal(const Constants* handle)
  72. {
  73. return bool_false;
  74. }
  75. static void constants_clearInEvents(Constants* handle)
  76. {
  77. handle->iface.e_raised = bool_false;
  78. handle->iface.e2_raised = bool_false;
  79. }
  80. static void constants_clearOutEvents(Constants* handle)
  81. {
  82. }
  83. void constants_runCycle(Constants* handle)
  84. {
  85. constants_clearOutEvents(handle);
  86. for (handle->stateConfVectorPosition = 0;
  87. handle->stateConfVectorPosition < CONSTANTS_MAX_ORTHOGONAL_STATES;
  88. handle->stateConfVectorPosition++)
  89. {
  90. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  91. {
  92. case Constants_main_region_A :
  93. {
  94. constants_react_main_region_A(handle);
  95. break;
  96. }
  97. case Constants_main_region_B :
  98. {
  99. constants_react_main_region_B(handle);
  100. break;
  101. }
  102. case Constants_main_region_C :
  103. {
  104. constants_react_main_region_C(handle);
  105. break;
  106. }
  107. default:
  108. break;
  109. }
  110. }
  111. constants_clearInEvents(handle);
  112. }
  113. sc_boolean constants_isStateActive(const Constants* handle, ConstantsStates state)
  114. {
  115. sc_boolean result = bool_false;
  116. switch (state)
  117. {
  118. case Constants_main_region_A :
  119. result = (sc_boolean) (handle->stateConfVector[SCVI_CONSTANTS_MAIN_REGION_A] == Constants_main_region_A
  120. );
  121. break;
  122. case Constants_main_region_B :
  123. result = (sc_boolean) (handle->stateConfVector[SCVI_CONSTANTS_MAIN_REGION_B] == Constants_main_region_B
  124. );
  125. break;
  126. case Constants_main_region_C :
  127. result = (sc_boolean) (handle->stateConfVector[SCVI_CONSTANTS_MAIN_REGION_C] == Constants_main_region_C
  128. );
  129. break;
  130. default:
  131. result = bool_false;
  132. break;
  133. }
  134. return result;
  135. }
  136. void constantsIface_raise_e(Constants* handle)
  137. {
  138. handle->iface.e_raised = bool_true;
  139. }
  140. void constantsIface_raise_e2(Constants* handle, sc_integer value)
  141. {
  142. handle->iface.e2_value = value;
  143. handle->iface.e2_raised = bool_true;
  144. }
  145. const sc_integer constantsIface_get_x(const Constants* handle)
  146. {
  147. return CONSTANTS_CONSTANTSIFACE_X;
  148. }
  149. const sc_integer constantsIface_get_y(const Constants* handle)
  150. {
  151. return CONSTANTS_CONSTANTSIFACE_Y;
  152. }
  153. sc_integer constantsIface_get_result(const Constants* handle)
  154. {
  155. return handle->iface.result;
  156. }
  157. void constantsIface_set_result(Constants* handle, sc_integer value)
  158. {
  159. handle->iface.result = value;
  160. }
  161. const sc_string constantsIfaceNamed_get_y(const Constants* handle)
  162. {
  163. return CONSTANTS_CONSTANTSIFACENAMED_Y;
  164. }
  165. const sc_integer constantsIfaceNamed_get_two(const Constants* handle)
  166. {
  167. return CONSTANTS_CONSTANTSIFACENAMED_TWO;
  168. }
  169. /* implementations of all internal functions */
  170. static sc_boolean constants_check_main_region_A_tr0_tr0(const Constants* handle)
  171. {
  172. return handle->iface.e_raised;
  173. }
  174. static sc_boolean constants_check_main_region_B_tr0_tr0(const Constants* handle)
  175. {
  176. return handle->iface.e_raised;
  177. }
  178. static sc_boolean constants_check_main_region_C_tr0_tr0(const Constants* handle)
  179. {
  180. return handle->iface.e2_raised;
  181. }
  182. static void constants_effect_main_region_A_tr0(Constants* handle)
  183. {
  184. constants_exseq_main_region_A(handle);
  185. constants_enseq_main_region_B_default(handle);
  186. }
  187. static void constants_effect_main_region_B_tr0(Constants* handle)
  188. {
  189. constants_exseq_main_region_B(handle);
  190. constants_enseq_main_region_C_default(handle);
  191. }
  192. static void constants_effect_main_region_C_tr0(Constants* handle)
  193. {
  194. constants_exseq_main_region_C(handle);
  195. handle->iface.result = handle->iface.e2_value * CONSTANTS_CONSTANTSIFACE_X * CONSTANTS_CONSTANTSIFACENAMED_TWO * CONSTANTS_CONSTANTSINTERNAL_INTERNALCONSTANT;
  196. constants_enseq_main_region_A_default(handle);
  197. }
  198. /* Entry action for state 'B'. */
  199. static void constants_enact_main_region_B(Constants* handle)
  200. {
  201. /* Entry action for state 'B'. */
  202. handle->iface.result = CONSTANTS_CONSTANTSIFACENAMED_TWO * CONSTANTS_CONSTANTSIFACE_X;
  203. }
  204. /* Entry action for state 'C'. */
  205. static void constants_enact_main_region_C(Constants* handle)
  206. {
  207. /* Entry action for state 'C'. */
  208. handle->iface.result = handle->iface.result * CONSTANTS_CONSTANTSINTERNAL_INTERNALCONSTANT;
  209. }
  210. /* 'default' enter sequence for state A */
  211. static void constants_enseq_main_region_A_default(Constants* handle)
  212. {
  213. /* 'default' enter sequence for state A */
  214. handle->stateConfVector[0] = Constants_main_region_A;
  215. handle->stateConfVectorPosition = 0;
  216. }
  217. /* 'default' enter sequence for state B */
  218. static void constants_enseq_main_region_B_default(Constants* handle)
  219. {
  220. /* 'default' enter sequence for state B */
  221. constants_enact_main_region_B(handle);
  222. handle->stateConfVector[0] = Constants_main_region_B;
  223. handle->stateConfVectorPosition = 0;
  224. }
  225. /* 'default' enter sequence for state C */
  226. static void constants_enseq_main_region_C_default(Constants* handle)
  227. {
  228. /* 'default' enter sequence for state C */
  229. constants_enact_main_region_C(handle);
  230. handle->stateConfVector[0] = Constants_main_region_C;
  231. handle->stateConfVectorPosition = 0;
  232. }
  233. /* 'default' enter sequence for region main region */
  234. static void constants_enseq_main_region_default(Constants* handle)
  235. {
  236. /* 'default' enter sequence for region main region */
  237. constants_react_main_region__entry_Default(handle);
  238. }
  239. /* Default exit sequence for state A */
  240. static void constants_exseq_main_region_A(Constants* handle)
  241. {
  242. /* Default exit sequence for state A */
  243. handle->stateConfVector[0] = Constants_last_state;
  244. handle->stateConfVectorPosition = 0;
  245. }
  246. /* Default exit sequence for state B */
  247. static void constants_exseq_main_region_B(Constants* handle)
  248. {
  249. /* Default exit sequence for state B */
  250. handle->stateConfVector[0] = Constants_last_state;
  251. handle->stateConfVectorPosition = 0;
  252. }
  253. /* Default exit sequence for state C */
  254. static void constants_exseq_main_region_C(Constants* handle)
  255. {
  256. /* Default exit sequence for state C */
  257. handle->stateConfVector[0] = Constants_last_state;
  258. handle->stateConfVectorPosition = 0;
  259. }
  260. /* Default exit sequence for region main region */
  261. static void constants_exseq_main_region(Constants* handle)
  262. {
  263. /* Default exit sequence for region main region */
  264. /* Handle exit of all possible states (of Constants.main_region) at position 0... */
  265. switch(handle->stateConfVector[ 0 ])
  266. {
  267. case Constants_main_region_A :
  268. {
  269. constants_exseq_main_region_A(handle);
  270. break;
  271. }
  272. case Constants_main_region_B :
  273. {
  274. constants_exseq_main_region_B(handle);
  275. break;
  276. }
  277. case Constants_main_region_C :
  278. {
  279. constants_exseq_main_region_C(handle);
  280. break;
  281. }
  282. default: break;
  283. }
  284. }
  285. /* The reactions of state A. */
  286. static void constants_react_main_region_A(Constants* handle)
  287. {
  288. /* The reactions of state A. */
  289. if (constants_check_main_region_A_tr0_tr0(handle) == bool_true)
  290. {
  291. constants_effect_main_region_A_tr0(handle);
  292. }
  293. }
  294. /* The reactions of state B. */
  295. static void constants_react_main_region_B(Constants* handle)
  296. {
  297. /* The reactions of state B. */
  298. if (constants_check_main_region_B_tr0_tr0(handle) == bool_true)
  299. {
  300. constants_effect_main_region_B_tr0(handle);
  301. }
  302. }
  303. /* The reactions of state C. */
  304. static void constants_react_main_region_C(Constants* handle)
  305. {
  306. /* The reactions of state C. */
  307. if (constants_check_main_region_C_tr0_tr0(handle) == bool_true)
  308. {
  309. constants_effect_main_region_C_tr0(handle);
  310. }
  311. }
  312. /* Default react sequence for initial entry */
  313. static void constants_react_main_region__entry_Default(Constants* handle)
  314. {
  315. /* Default react sequence for initial entry */
  316. constants_enseq_main_region_A_default(handle);
  317. }