123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484 |
- <?xml version="1.1" ?>
- <diagram author="Sam Pieters" name="Bouncing_Balls_DEVS_Version">
- <description>
- Tkinter frame with bouncing balls in it.
- </description>
- <top>
- from sccd.runtime.libs import ui_v2 as ui
- import random
- CANVAS_DIMS = (800, 550)
- </top>
- <inport name="Inport"/>
- <outport name="Outport" />
- <class name="MainApp" default="true">
- <relationships>
- <association name="fields" class="Field" />
- </relationships>
- <constructor>
- <body>
- self.nr_of_fields = 0
- </body>
- </constructor>
- <scxml initial="running">
- <state id="running" initial="root">
- <parallel id="root">
- <state id="main_behaviour" initial="initializing">
- <state id="initializing">
- <transition target="../running">
- <raise event="create_field" />
- </transition>
- </state>
- <state id="running">
- <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
- <parameter name="event_name" type="str" />
- <raise event="create_field" />
- </transition>
- </state>
- </state>
- <state id="cd_behaviour" initial="waiting">
- <state id="waiting">
- <transition event="create_field" target="../creating">
- <raise scope="cd" event="create_instance">
- <parameter expr='"fields"' />
- </raise>
- </transition>
- <transition event="delete_field" target='../check_nr_of_fields'>
- <parameter name="association_name" type="str"/>
- <raise scope="cd" event="delete_instance">
- <parameter expr='association_name' />
- </raise>
- <script>
- self.nr_of_fields -= 1
- </script>
- </transition>
- </state>
- <state id="creating">
- <transition event="instance_created" target="../waiting">
- <parameter name="association_name" type="string"/>
- <raise scope="cd" event="start_instance">
- <parameter expr="association_name" />
- </raise>
- <raise scope="narrow" event="set_association_name" target="association_name">
- <parameter expr="association_name" />
- </raise>
- <script>
- self.nr_of_fields += 1
- </script>
- </transition>
- </state>
- <state id="check_nr_of_fields">
- <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
- <raise event="stop" />
- </transition>
- <transition target="../waiting" cond="self.nr_of_fields != 0"/>
- </state>
- <state id="stopped" />
- </state>
- <transition target="../stopped" event="stop">
- <raise port="Outport" event="destroy_all"/>
- </transition>
- </parallel>
- <state id="stopped" />
- </state>
- </scxml>
- </class>
- <class name="Field">
- <attribute name="window_id" />
- <attribute name="canvas_id" />
- <inport name="field_ui"/>
- <relationships>
- <association name="balls" class="Ball" />
- <association name="buttons" class="Button" />
- <association name="parent" class="MainApp" min="1" max="1" />
- </relationships>
- <scxml initial="root">
- <state id="root" initial="waiting">
- <state id="waiting">
- <transition event="set_association_name" target="../creating_window">
- <parameter name="association_name" type="str" />
- <script>
- self.association_name = association_name
- </script>
- </transition>
- </state>
- <state id="creating_window">
- <onentry>
- <raise port="Outport" event="create_window">
- <parameter expr="800"/> <!-- width -->
- <parameter expr="600"/> <!-- height -->
- <parameter expr='"BouncingBalls"'/> <!-- title -->
- <parameter expr='"Inport"'/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="window_created" target="../creating_canvas">
- <parameter name="window_id" type="int" />
- <script>
- self.window_id = window_id
- </script>
- <raise port="Outport" event="bind_event">
- <parameter expr="window_id"/> <!-- widget_id -->
- <parameter expr="ui.EVENTS.WINDOW_CLOSE"/> <!-- tk_event -->
- <parameter expr="'window_close'"/> <!-- sccd_event_name -->
- <parameter expr='"Inport"'/><!-- inport for response -->
- </raise>
- <raise port="Outport" event="bind_event">
- <parameter expr="window_id"/> <!-- widget_id -->
- <parameter expr="ui.EVENTS.KEY_PRESS"/> <!-- tk_event -->
- <parameter expr="'key_press'"/> <!-- sccd_event_name -->
- <parameter expr='"Inport"'/><!-- inport for response -->
- </raise>
- </transition>
- </state>
- <state id="creating_canvas">
- <onentry>
- <raise port="Outport" event="create_canvas">
- <parameter expr="self.window_id"/> <!-- window_id -->
- <parameter expr="CANVAS_DIMS[0]"/> <!-- width -->
- <parameter expr="CANVAS_DIMS[1]"/> <!-- height -->
- <parameter expr="{'background':'#eee'}"/> <!-- style -->
- <parameter expr='"Inport"'/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="canvas_created" target="../creating_button">
- <parameter name="canvas_id" type="int"/>
- <script>
- self.canvas_id = canvas_id
- </script>
- <raise port="Outport" event="bind_event">
- <parameter expr="canvas_id"/> <!-- widget_id -->
- <parameter expr="ui.EVENTS.MOUSE_RIGHT_CLICK"/> <!-- tk_event -->
- <parameter expr="'right_click'"/> <!-- sccd_event_name -->
- <parameter expr='"Inport"'/> <!-- inport for response -->
- </raise>
- <raise port="Outport" event="bind_event">
- <parameter expr="canvas_id"/> <!-- widget_id -->
- <parameter expr="ui.EVENTS.MOUSE_MOVE"/> <!-- tk_event -->
- <parameter expr="'mouse_move'"/> <!-- sccd_event_name -->
- <parameter expr='"Inport"'/> <!-- inport for response -->
- </raise>
- <raise port="Outport" event="bind_event">
- <parameter expr="canvas_id"/><!-- widget_id -->
- <parameter expr="ui.EVENTS.MOUSE_RELEASE"/><!-- tk_event -->
- <parameter expr="'mouse_release'"/><!-- sccd_event_name -->
- <parameter expr='"Inport"'/><!-- inport for response -->
- </raise>
- </transition>
- </state>
- <state id="creating_button">
- <onentry>
- <raise scope="cd" event="create_instance">
- <parameter expr='"buttons"' />
- <parameter expr='"Button"' />
- <parameter expr="self.window_id" />
- <parameter expr="'create_new_field'" />
- <parameter expr="'Spawn New Window'" />
- </raise>
- </onentry>
- <transition event='instance_created' target='../running'>
- <parameter name="association_name" type="string"/>
- <raise scope="cd" event="start_instance">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- <parallel id="running">
- <transition port="Inport" event="window_close" target="../deleting">
- <raise event="delete_instance" scope="cd">
- <parameter expr='"buttons"' />
- </raise>
- <raise event="delete_instance" scope="cd">
- <parameter expr='"balls"' />
- </raise>
- </transition>
- <state id="main_behaviour" initial="running">
- <state id="running">
- <transition port="Inport" event="right_click" target="../creating_ball">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <raise scope="cd" event="create_instance">
- <parameter expr='"balls"' />
- <parameter expr='"Ball"' />
- <parameter expr="self.canvas_id" />
- <parameter expr="x" />
- <parameter expr="y" />
- </raise>
- </transition>
- </state>
- <state id="creating_ball">
- <transition event="instance_created" target="../running">
- <parameter name="association_name" type="string"/>
- <raise scope="cd" event="start_instance">
- <parameter expr="association_name" />
- </raise>
- <raise scope="narrow" event="set_association_name" target="association_name">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- </state>
- <state id="deleting_behaviour" initial="running">
- <state id="running">
- <transition event="delete_ball" target='.'>
- <parameter name="association_name" type="str"/>
- <raise scope="cd" event="delete_instance">
- <parameter expr='association_name' />
- </raise>
- </transition>
- </state>
- </state>
- <state id="child_behaviour" initial="listening">
- <state id="listening">
- <transition event="button_pressed" target='.'>
- <parameter name="event_name" type="str" />
- <raise event="button_pressed" scope="narrow" target="'parent'">
- <parameter expr='event_name' />
- </raise>
- </transition>
- </state>
- </state>
- <state id="deleting_balls_behaviour" initial="listening">
- <state id="listening">
- <transition port="Inport" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
- <parameter name="key" />
- <raise event="delete_self" scope="narrow" target="'balls'" />
- </transition>
- </state>
- </state>
- </parallel>
- <state id="deleting">
- <transition target="../deleted">
- <raise event="delete_field" scope="narrow" target="'parent'">
- <parameter expr='self.association_name' />
- </raise>
- <raise port="Outport" event="destroy_window">
- <parameter expr="self.window_id"/><!-- window to destroy -->
- </raise>
- </transition>
- </state>
- <state id="deleted" />
- </state>
- </scxml>
- </class>
-
- <class name="Button">
- <attribute name="window_id" />
- <attribute name="event_name" />
- <attribute name="button_id" />
- <relationships>
- <association name="parent" class="Field" min="1" max="1" />
- </relationships>
- <inport name="button_ui"/>
- <constructor>
- <parameter name="window_id" type="int" />
- <parameter name="event_name" type="str" />
- <parameter name="button_text" type="str" />
- <body>
- self.window_id = window_id;
- self.event_name = event_name;
- </body>
- </constructor>
- <scxml initial="creating_button">
- <state id="creating_button">
- <onentry>
- <raise port="Outport" event="create_button">
- <parameter expr="self.window_id"/><!-- window_id -->
- <parameter expr="self.event_name"/><!-- text -->
- <parameter expr="'Inport'"/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="button_created" target="../running">
- <parameter name="button_id" type="int"/>
- <script>
- self.button_id = button_id
- </script>
- <raise port="Outport" event="bind_event">
- <parameter expr="button_id"/><!-- widget_id -->
- <parameter expr="ui.EVENTS.MOUSE_CLICK"/><!-- tk_event -->
- <parameter expr='"mouse_click"'/><!-- sccd_event_name -->
- <parameter expr="'Inport'"/><!-- inport for response -->
- </raise>
- </transition>
- </state>
- <state id="running">
- <transition port='Inport' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <raise event="button_pressed" scope="narrow" target="'parent'">
- <parameter expr="self.event_name" />
- </raise>
- </transition>
- </state>
- </scxml>
- </class>
-
- <class name="Ball">
- <attribute name="canvas_id" />
- <atrribute name="circle_id" />
- <attribute name="pos" />
- <inport name="ball_ui" />
- <relationships>
- <association name="parent" class="Field" min="1" max="1" />
- </relationships>
- <constructor>
- <parameter name="canvas_id" />
- <parameter name="x" />
- <parameter name="y" />
- <body>
- self.canvas_id = canvas_id;
- self.r = 20.0;
- self.vel = {'x': 1, 'y': 1};
- self.pos = {'x': x, 'y': y};
- self.smooth = 0.6; # value between 0 and 1
- </body>
- </constructor>
- <destructor>
- </destructor>
- <scxml initial="main_behaviour">
- <state id="main_behaviour" initial="initializing">
- <state id="initializing">
- <transition event="set_association_name" target="../creating_circle">
- <parameter name="association_name" type="str" />
- <script>
- self.association_name = association_name
- </script>
- </transition>
- </state>
- <state id="creating_circle">
- <onentry>
- <raise port="Outport" event="create_circle">
- <parameter expr="self.canvas_id"/><!-- canvas_id -->
- <parameter expr="self.pos['x']"/><!-- x -->
- <parameter expr="self.pos['y']"/><!-- y -->
- <parameter expr="self.r"/><!-- r -->
- <parameter expr="{'fill':'#000'}"/><!-- style -->
- <parameter expr="'Inport'"/><!-- inport for response -->
- </raise>
- </onentry>
- <transition event="circle_created" target="../bouncing">
- <parameter name="canvas_id"/>
- <parameter name="circle_id"/>
- <script>
- self.circle_id = circle_id
- </script>
- <raise port="Outport" event="bind_canvas_event">
- <parameter expr="self.canvas_id"/>
- <parameter expr="circle_id"/>
- <parameter expr="ui.EVENTS.MOUSE_PRESS"/>
- <parameter expr="'mouse_press'"/>
- <parameter expr="'Inport'"/>
- </raise>
- <raise port="Outport" event="bind_canvas_event">
- <parameter expr="self.canvas_id"/>
- <parameter expr="circle_id"/>
- <parameter expr="ui.EVENTS.MOUSE_MOVE"/>
- <parameter expr="'mouse_move'"/>
- <parameter expr="'Inport'"/>
- </raise>
- <raise port="Outport" event="bind_canvas_event">
- <parameter expr="self.canvas_id"/>
- <parameter expr="circle_id"/>
- <parameter expr="ui.EVENTS.MOUSE_RELEASE"/>
- <parameter expr="'mouse_release'"/>
- <parameter expr="'Inport'"/>
- </raise>
- </transition>
- </state>
- <state id="bouncing">
- <!-- <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target="."> -->
- <transition after="0.02" target=".">
- <script>
- <![CDATA[
- # Invert velocity when colliding with canvas border:
- if self.pos['x']-self.r <= 0 or self.pos['x']+self.r >= CANVAS_DIMS[0]:
- self.vel['x'] = -self.vel['x'];
- if self.pos['y']-self.r <= 0 or self.pos['y']+self.r >= CANVAS_DIMS[1]:
- self.vel['y'] = -self.vel['y'];
- ]]>
- </script>
- <raise port="Outport" event="move_element">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="self.vel['x']"/>
- <parameter expr="self.vel['y']"/>
- </raise>
- <script>
- self.pos['x'] += self.vel['x']
- self.pos['y'] += self.vel['y']
- </script>
- </transition>
- <transition port="Inport" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <raise port="Outport" event="set_element_color">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="'#ff0'"/>
- </raise>
- </transition>
- </state>
- <state id="dragging">
- <transition port="Inport" event="mouse_move" target=".">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <script>
- # Always keep ball within canvas:
- x = min(max(0+self.r, x), CANVAS_DIMS[0]-self.r)
- y = min(max(0+self.r, y), CANVAS_DIMS[1]-self.r)
- dx = x - self.pos['x']
- dy = y - self.pos['y']
- self.vel = {
- 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
- 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
- }
-
- self.pos = {'x': x, 'y': y}
- </script>
- <raise port="Outport" event="set_element_pos">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="x-self.r"/>
- <parameter expr="y-self.r"/>
- </raise>
- </transition>
- <transition port="Inport" event="mouse_release" target="../bouncing">
- <parameter name="x" />
- <parameter name="y" />
- <raise port="Outport" event="set_element_color">
- <parameter expr="self.canvas_id"/>
- <parameter expr="self.circle_id"/>
- <parameter expr="'#f00'"/>
- </raise>
- </transition>
- </state>
- <state id='selected'>
- <transition port="Inport" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="button" />
- <script>
- self.mouse_pos = {'x':x, 'y':y};
- </script>
- </transition>
- <transition event="delete_self" target='../../deleted'>
- <raise event="delete_ball" scope="narrow" target="'parent'">
- <parameter expr='self.association_name' />
- </raise>
- <raise port="Outport" event="destroy_element">
- <parameter expr="self.canvas_id" />
- <parameter expr="self.element_id" />
- </raise>
- </transition>
- </state>
- </state>
- <state id='deleted' />
- </scxml>
- </class>
- </diagram>
|