target.py 5.5 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Date: Fri Aug 05 16:08:36 2016
  4. Model author: Simon Van Mierlo
  5. Model name: Timer
  6. """
  7. from sccd.runtime.statecharts_core import *
  8. from sccd.runtime.libs.ui import ui
  9. from sccd.runtime.accurate_time import time
  10. from sccd.runtime.statecharts_core import get_simulated_time
  11. # package "Timer"
  12. class MainApp(RuntimeClassBase):
  13. def __init__(self, controller):
  14. RuntimeClassBase.__init__(self, controller)
  15. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  16. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  17. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  18. self.semantics.priority = StatechartSemantics.SourceParent
  19. self.semantics.concurrency = StatechartSemantics.Single
  20. # build Statechart structure
  21. self.build_statechart_structure()
  22. # call user defined constructor
  23. MainApp.user_defined_constructor(self)
  24. def user_defined_constructor(self):
  25. self.canvas = ui.append_canvas(ui.window,100,100,{'background':'#eee'})
  26. self.clock_text = self.canvas.element.create_text(25,25,{'text':'0.0'})
  27. self.actual_clock_text = self.canvas.element.create_text(25,50,{'text':'0.0'})
  28. interrupt_button = ui.append_button(ui.window, 'INTERRUPT');
  29. continue_button = ui.append_button(ui.window, 'CONTINUE');
  30. ui.bind_event(interrupt_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'interrupt_clicked');
  31. ui.bind_event(continue_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'continue_clicked');
  32. def user_defined_destructor(self):
  33. pass
  34. # user defined method
  35. def update_timers(self):
  36. self.canvas.element.itemconfigure(self.clock_text, text=str('%.2f' % get_simulated_time()))
  37. self.canvas.element.itemconfigure(self.actual_clock_text, text='%.2f' % time())
  38. # builds Statechart structure
  39. def build_statechart_structure(self):
  40. # state <root>
  41. self.states[""] = State(0, self)
  42. # state /running
  43. self.states["/running"] = State(1, self)
  44. self.states["/running"].setEnter(self._running_enter)
  45. self.states["/running"].setExit(self._running_exit)
  46. # state /interrupted
  47. self.states["/interrupted"] = State(2, self)
  48. # add children
  49. self.states[""].addChild(self.states["/running"])
  50. self.states[""].addChild(self.states["/interrupted"])
  51. self.states[""].fixTree()
  52. self.states[""].default_state = self.states["/running"]
  53. # transition /running
  54. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  55. _running_0.setAction(self._running_0_exec)
  56. _running_0.setTrigger(Event("_0after"))
  57. self.states["/running"].addTransition(_running_0)
  58. _running_1 = Transition(self, self.states["/running"], [self.states["/interrupted"]])
  59. _running_1.setAction(self._running_1_exec)
  60. _running_1.setTrigger(Event("interrupt_clicked", "ui"))
  61. self.states["/running"].addTransition(_running_1)
  62. # transition /interrupted
  63. _interrupted_0 = Transition(self, self.states["/interrupted"], [self.states["/interrupted"]])
  64. _interrupted_0.setAction(self._interrupted_0_exec)
  65. _interrupted_0.setTrigger(Event("interrupt_clicked", "ui"))
  66. self.states["/interrupted"].addTransition(_interrupted_0)
  67. _interrupted_1 = Transition(self, self.states["/interrupted"], [self.states["/running"]])
  68. _interrupted_1.setAction(self._interrupted_1_exec)
  69. _interrupted_1.setTrigger(Event("continue_clicked", "ui"))
  70. self.states["/interrupted"].addTransition(_interrupted_1)
  71. def _running_enter(self):
  72. self.addTimer(0, 0.05)
  73. def _running_exit(self):
  74. self.removeTimer(0)
  75. def _running_0_exec(self, parameters):
  76. self.update_timers()
  77. def _running_1_exec(self, parameters):
  78. self.update_timers()
  79. def _interrupted_0_exec(self, parameters):
  80. self.update_timers()
  81. def _interrupted_1_exec(self, parameters):
  82. self.update_timers()
  83. def initializeStatechart(self):
  84. # enter default state
  85. states = self.states["/running"].getEffectiveTargetStates()
  86. self.updateConfiguration(states)
  87. for state in states:
  88. if state.enter:
  89. state.enter()
  90. class ObjectManager(ObjectManagerBase):
  91. def __init__(self, controller):
  92. ObjectManagerBase.__init__(self, controller)
  93. def instantiate(self, class_name, construct_params):
  94. if class_name == "MainApp":
  95. instance = MainApp(self.controller)
  96. instance.associations = {}
  97. else:
  98. raise Exception("Cannot instantiate class " + class_name)
  99. return instance
  100. class Controller(EventLoopControllerBase):
  101. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  102. if finished_callback == None: finished_callback = None
  103. if behind_schedule_callback == None: behind_schedule_callback = None
  104. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  105. self.addInputPort("ui")
  106. self.object_manager.createInstance("MainApp", [])