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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Fri Aug 05 16:08:36 2016
- Model author: Simon Van Mierlo
- Model name: Timer
- """
- from sccd.runtime.statecharts_core import *
- from sccd.runtime.libs.ui import ui
- from sccd.runtime.accurate_time import time
- from sccd.runtime.statecharts_core import get_simulated_time
- # package "Timer"
- class MainApp(RuntimeClassBase):
- def __init__(self, controller):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- MainApp.user_defined_constructor(self)
-
- def user_defined_constructor(self):
- self.canvas = ui.append_canvas(ui.window,100,100,{'background':'#eee'})
- self.clock_text = self.canvas.element.create_text(25,25,{'text':'0.0'})
- self.actual_clock_text = self.canvas.element.create_text(25,50,{'text':'0.0'})
- interrupt_button = ui.append_button(ui.window, 'INTERRUPT');
- continue_button = ui.append_button(ui.window, 'CONTINUE');
- ui.bind_event(interrupt_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'interrupt_clicked');
- ui.bind_event(continue_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'continue_clicked');
-
- def user_defined_destructor(self):
- pass
-
-
- # user defined method
- def update_timers(self):
- self.canvas.element.itemconfigure(self.clock_text, text=str('%.2f' % get_simulated_time()))
- self.canvas.element.itemconfigure(self.actual_clock_text, text='%.2f' % time())
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /running
- self.states["/running"] = State(1, self)
- self.states["/running"].setEnter(self._running_enter)
- self.states["/running"].setExit(self._running_exit)
-
- # state /interrupted
- self.states["/interrupted"] = State(2, self)
-
- # add children
- self.states[""].addChild(self.states["/running"])
- self.states[""].addChild(self.states["/interrupted"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/running"]
-
- # transition /running
- _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
- _running_0.setAction(self._running_0_exec)
- _running_0.setTrigger(Event("_0after"))
- self.states["/running"].addTransition(_running_0)
- _running_1 = Transition(self, self.states["/running"], [self.states["/interrupted"]])
- _running_1.setAction(self._running_1_exec)
- _running_1.setTrigger(Event("interrupt_clicked", "ui"))
- self.states["/running"].addTransition(_running_1)
-
- # transition /interrupted
- _interrupted_0 = Transition(self, self.states["/interrupted"], [self.states["/interrupted"]])
- _interrupted_0.setAction(self._interrupted_0_exec)
- _interrupted_0.setTrigger(Event("interrupt_clicked", "ui"))
- self.states["/interrupted"].addTransition(_interrupted_0)
- _interrupted_1 = Transition(self, self.states["/interrupted"], [self.states["/running"]])
- _interrupted_1.setAction(self._interrupted_1_exec)
- _interrupted_1.setTrigger(Event("continue_clicked", "ui"))
- self.states["/interrupted"].addTransition(_interrupted_1)
-
- def _running_enter(self):
- self.addTimer(0, 0.05)
-
- def _running_exit(self):
- self.removeTimer(0)
-
- def _running_0_exec(self, parameters):
- self.update_timers()
-
- def _running_1_exec(self, parameters):
- self.update_timers()
-
- def _interrupted_0_exec(self, parameters):
- self.update_timers()
-
- def _interrupted_1_exec(self, parameters):
- self.update_timers()
-
- def initializeStatechart(self):
- # enter default state
- states = self.states["/running"].getEffectiveTargetStates()
- self.updateConfiguration(states)
- for state in states:
- if state.enter:
- state.enter()
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "MainApp":
- instance = MainApp(self.controller)
- instance.associations = {}
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(EventLoopControllerBase):
- def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
- if finished_callback == None: finished_callback = None
- if behind_schedule_callback == None: behind_schedule_callback = None
- EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
- self.addInputPort("ui")
- self.object_manager.createInstance("MainApp", [])
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