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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Wed Jun 14 14:49:34 2017
- Model name: multiple-afters-running-behind
- """
- from sccd.runtime.statecharts_core import *
- # package "multiple-afters-running-behind"
- class Main(RuntimeClassBase):
- def __init__(self, controller):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- Main.user_defined_constructor(self)
-
- def user_defined_constructor(self):
- pass
-
- def user_defined_destructor(self):
- pass
-
-
- # user defined method
- def cond(self):
- return True
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /x
- self.states["/x"] = State(1, self)
- self.states["/x"].setEnter(self._x_enter)
- self.states["/x"].setExit(self._x_exit)
-
- # add children
- self.states[""].addChild(self.states["/x"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/x"]
-
- # transition /x
- _x_0 = Transition(self, self.states["/x"], [self.states["/x"]])
- _x_0.setTrigger(Event("_0after"))
- _x_0.setGuard(self._x_0_guard)
- self.states["/x"].addTransition(_x_0)
- _x_1 = Transition(self, self.states["/x"], [self.states["/x"]])
- _x_1.setTrigger(Event("_1after"))
- _x_1.setGuard(self._x_1_guard)
- self.states["/x"].addTransition(_x_1)
- _x_2 = Transition(self, self.states["/x"], [self.states["/x"]])
- _x_2.setTrigger(Event("_2after"))
- _x_2.setGuard(self._x_2_guard)
- self.states["/x"].addTransition(_x_2)
-
- def _x_enter(self):
- import time
- print 'time.time() = %s' % time.time()
- time.sleep(0.1)
- print self.sccd_yield()
- self.addTimer(0, self.sccd_yield() + 0.5)
- self.addTimer(1, self.sccd_yield() + 0.5)
- self.addTimer(2, self.sccd_yield() + 0.5)
-
- def _x_exit(self):
- self.removeTimer(0)
- self.removeTimer(1)
- self.removeTimer(2)
-
- def _x_0_guard(self, parameters):
- return self.cond()
-
- def _x_1_guard(self, parameters):
- return self.cond()
-
- def _x_2_guard(self, parameters):
- return self.cond()
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/x"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "Main":
- instance = Main(self.controller)
- instance.associations = {}
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(ThreadsControllerBase):
- def __init__(self, keep_running = None, behind_schedule_callback = None):
- if keep_running == None: keep_running = True
- if behind_schedule_callback == None: behind_schedule_callback = None
- ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
- self.object_manager.createInstance("Main", [])
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