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- #ifndef TRANSITIONWITHOUTCONDITION_H_
- #define TRANSITIONWITHOUTCONDITION_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'TransitionWithoutCondition'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- TransitionWithoutCondition_last_state,
- TransitionWithoutCondition_main_region_A,
- TransitionWithoutCondition_main_region_B
- } TransitionWithoutConditionStates;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define TRANSITIONWITHOUTCONDITION_MAX_ORTHOGONAL_STATES 1
- /*! Define indices of states in the StateConfVector */
- #define SCVI_TRANSITIONWITHOUTCONDITION_MAIN_REGION_A 0
- #define SCVI_TRANSITIONWITHOUTCONDITION_MAIN_REGION_B 0
- /*!
- * Type definition of the data structure for the TransitionWithoutCondition state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- TransitionWithoutConditionStates stateConfVector[TRANSITIONWITHOUTCONDITION_MAX_ORTHOGONAL_STATES];
- sc_ushort stateConfVectorPosition;
-
- } TransitionWithoutCondition;
- /*! Initializes the TransitionWithoutCondition state machine data structures. Must be called before first usage.*/
- extern void transitionWithoutCondition_init(TransitionWithoutCondition* handle);
- /*! Activates the state machine */
- extern void transitionWithoutCondition_enter(TransitionWithoutCondition* handle);
- /*! Deactivates the state machine */
- extern void transitionWithoutCondition_exit(TransitionWithoutCondition* handle);
- /*! Performs a 'run to completion' step. */
- extern void transitionWithoutCondition_runCycle(TransitionWithoutCondition* handle);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean transitionWithoutCondition_isActive(const TransitionWithoutCondition* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean transitionWithoutCondition_isFinal(const TransitionWithoutCondition* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean transitionWithoutCondition_isStateActive(const TransitionWithoutCondition* handle, TransitionWithoutConditionStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* TRANSITIONWITHOUTCONDITION_H_ */
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