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- _UI_CreateChild_text = {0}
- _UI_CreateChild_text2 = {1} {0}
- _UI_CreateChild_text3 = {1}
- _UI_CreateChild_tooltip = Create New {0} Under {1} Feature
- _UI_CreateChild_description = Create a new child of type {0} for the {1} feature of the selected {2}.
- _UI_CreateSibling_description = Create a new sibling of type {0} for the selected {2}, under the {1} feature of their parent.
- _UI_PropertyDescriptor_description = The {0} of the {1}
- _UI_ExecutionFlow_type = Execution Flow
- _UI_ExecutionState_type = Execution State
- _UI_NamedElement_type = Named Element
- _UI_Cycle_type = Cycle
- _UI_Step_type = Step
- _UI_Sequence_type = Sequence
- _UI_If_type = If
- _UI_Execution_type = Execution
- _UI_EnterState_type = Enter State
- _UI_ExitState_type = Exit State
- _UI_SequenceExecution_type = Sequence Execution
- _UI_Unknown_type = Object
- _UI_Unknown_datatype= Value
- _UI_ExecutionFlow_states_feature = States
- _UI_ExecutionFlow_sequences_feature = Sequences
- _UI_ExecutionState_simpleName_feature = Simple Name
- _UI_ExecutionState_cycle_feature = Cycle
- _UI_NamedElement_name_feature = Name
- _UI_Step_comment_feature = Comment
- _UI_Sequence_steps_feature = Steps
- _UI_If_condition_feature = Condition
- _UI_If_then_feature = Then
- _UI_If_else_feature = Else
- _UI_Execution_statement_feature = Statement
- _UI_EnterState_state_feature = State
- _UI_ExitState_state_feature = State
- _UI_SequenceExecution_sequence_feature = Sequence
- _UI_Unknown_feature = Unspecified
- _UI_If_thenStep_feature = Then Step
- _UI_If_elseStep_feature = Else Step
- _UI_ExecutionFlow_enterSequence_feature = Enter Sequence
- _UI_StateVector_type = State Vector
- _UI_ExecutionFlow_stateVector_feature = State Vector
- _UI_StateVector_size_feature = Size
- _UI_StateVector_offset_feature = Offset
- _UI_Check_type = Check
- _UI_Check_condition_feature = Condition
- _UI_If_check_feature = Check
- _UI_Reaction_type = Reaction
- _UI_ExecutionState_reactions_feature = Reactions
- _UI_Reaction_check_feature = Check
- _UI_Reaction_effect_feature = Effect
- _UI_ExecutionState_leaf_feature = Leaf
- _UI_CheckRef_type = Check Ref
- _UI_CheckRef_check_feature = Check
- _UI_Call_type = Call
- _UI_Call_step_feature = Step
- _UI_ExecutionState_entryAction_feature = Entry Action
- _UI_ExecutionState_exitAction_feature = Exit Action
- pluginName = Sexec Edit Support
- providerName = www.example.org
- _UI_TimeEvent_type = Time Event
- _UI_ScheduleTimeEvent_type = Schedule Time Event
- _UI_UnscheduleTimeEvent_type = Unschedule Time Event
- _UI_TimeEvent_periodic_feature = Periodic
- _UI_ScheduleTimeEvent_timeEvent_feature = Time Event
- _UI_ScheduleTimeEvent_timeValue_feature = Time Value
- _UI_UnscheduleTimeEvent_timeEvent_feature = Time Event
- _UI_Reaction_transition_feature = Transition
- _UI_ExecutionState_enterSequence_feature = Enter Sequence
- _UI_ExecutionState_exitSequence_feature = Exit Sequence
- _UI_StateSwitch_type = State Switch
- _UI_StateCase_type = State Case
- _UI_StateSwitch_cases_feature = Cases
- _UI_StateCase_step_feature = Step
- _UI_StateCase_state_feature = State
- _UI_ExecutionFlow_exitSequence_feature = Exit Sequence
- _UI_ExecutionState_reactSequence_feature = React Sequence
- _UI_ExecutionState_stateVector_feature = State Vector
- _UI_MappedElement_type = Mapped Element
- _UI_Trace_type = Trace
- _UI_ReactionFired_type = Reaction Fired
- _UI_MappedElement_sourceElement_feature = Source Element
- _UI_ReactionFired_reaction_feature = Reaction
- _UI_ExecutionNode_type = Execution Node
- _UI_ExecutionChoice_type = Execution Choice
- _UI_ExecutionFlow_nodes_feature = Nodes
- _UI_ExecutionNode_reactions_feature = Reactions
- _UI_ExecutionNode_simpleName_feature = Simple Name
- _UI_ExecutionNode_reactSequence_feature = React Sequence
- _UI_Step_caller_feature = Caller
- _UI_Check_refs_feature = Refs
- _UI_TraceStateEntered_type = Trace State Entered
- _UI_TraceStateExited_type = Trace State Exited
- _UI_TraceStateEntered_state_feature = State
- _UI_TraceStateExited_state_feature = State
- _UI_TraceNodeExecuted_type = Trace Node Executed
- _UI_TraceNodeExecuted_node_feature = Node
- _UI_StateSwitch_stateConfigurationIdx_feature = State Configuration Idx
- _UI_ExecutionNode_stateVector_feature = State Vector
- _UI_ExecutionEntry_type = Execution Entry
- _UI_ExecutionScope_type = Execution Scope
- _UI_ExecutionRegion_type = Execution Region
- _UI_ExecutionFlow_regions_feature = Regions
- _UI_ExecutionScope_stateVector_feature = State Vector
- _UI_ExecutionScope_subScopes_feature = Sub Scopes
- _UI_ExecutionScope_superScope_feature = Super Scope
- _UI_ExecutionScope_enterSequence_feature = Enter Sequence
- _UI_ExecutionScope_exitSequence_feature = Exit Sequence
- _UI_TraceRegionExited_type = Trace Region Exited
- _UI_TraceRegionEntered_type = Trace Region Entered
- _UI_TraceRegionExited_region_feature = Region
- _UI_TraceRegionEntered_region_feature = Region
- _UI_SaveHistory_type = Save History
- _UI_SaveHistory_region_feature = Region
- _UI_HistoryEntry_type = History Entry
- _UI_HistoryEntry_initialSequence_feature = Initial Sequence
- _UI_HistoryEntry_deep_feature = Deep
- _UI_HistoryEntry_region_feature = Region
- _UI_HistoryEntry_historySequence_feature = History Sequence
- _UI_HistoryEntry_initialStep_feature = Initial Step
- _UI_HistoryEntry_historyStep_feature = History Step
- _UI_StateSwitch_historyRegion_feature = History Region
- _UI_SaveHistory_deep_feature = Deep
- _UI_ExecutionRegion_historyStateVector_feature = History State Vector
- _UI_ExecutionRegion_deepEnterSequence_feature = Deep Enter Sequence
- _UI_ExecutionRegion_shallowEnterSequence_feature = Shallow Enter Sequence
- _UI_ExecutionFlow_historyVector_feature = History Vector
- _UI_ExecutionRegion_historyVector_feature = History Vector
- _UI_TraceBeginRunCycle_type = Trace Begin Run Cycle
- _UI_TraceEndRunCycle_type = Trace End Run Cycle
- _UI_ExecutionFlow_reactions_feature = Reactions
- _UI_ExecutionFlow_entryAction_feature = Entry Action
- _UI_ExecutionFlow_exitAction_feature = Exit Action
- _UI_ExecutionSynchronization_type = Execution Synchronization
- _UI_ExecutionRegion_nodes_feature = Nodes
- _UI_ExecutionExit_type = Execution Exit
- _UI_ExecutionFlow_initAction_feature = Init Action
- _UI_ExecutionScope_initSequence_feature = Init Sequence
- _UI_ExecutionScope_enterSequences_feature = Enter Sequences
- _UI_TraceReactionWillFire_type = Trace Reaction Will Fire
- _UI_TraceReactionWillFire_reaction_feature = Reaction
- _UI_ExecutionFlow_staticInitSequence_feature = Static Init Sequence
- _UI_ExecutionNode_localReactSequence_feature = Local React Sequence
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