Glenn De Jonghe
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I am a computer science master student at the University of Antwerp, specializing in Software Engineering. This page is for my research internships followed by a master thesis, which are supervised by Prof. Hans Vangheluwe in MSDL (Modelling, Simulation and Design Lab).
Research Internship I
My first research internship covers the development of a statechart compiler prototype in python, which generates code using XML as input. The XML structure is a combination of SCXML and a simple class diagram representation. Read more on this here.
Research Internship II
My second research internship covers the porting of the compiler developed for RSI to C# and subsequently adapt the generated code to integrate with Unity (http://unity3d.com/), as our goal is to construct non-player characters using statecharts in Unity. Read more on this here.
Master Thesis
My thesis is about developing a statechart modelling- and experimenting-environment in Unity (http://unity3d.com/) using the compiler resulting from the second research internship. Our aim is to be able to easily model the behaviour of non-player characters in games. Submitted thesis : thesis.pdf.
Model-Driven Engineering : Modelling NPC's as interacting statecharts.
Read more on my project for the Model Driven Engineering course on here. |
Maintained by Glenn De Jonghe. | Last Modified: 2013/04/16 10:18:22. |