Master Thesis   
   

Master Thesis

My thesis is about developing a statechart modelling- and experimenting-environment in Unity (http://unity3d.com/) using the compiler resulting from the second research internship. Our aim is to be able to easily model the behaviour of non-playable characters in games.

On this page the progress will be reported in the form of updates.

Maintained by Glenn De Jonghe. Last Modified: 2013/08/29 19:17:02.